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Skill 详情

frontend-dev

全栈前端开发,结合了优质的UI设计、电影级动画、AI生成的媒体素材、有说服力的文案以及视觉艺术。构建完整的、视觉冲击力强的网页,使用真实的媒体、高级动态效果和引人入胜的文案。适用场景:创建登录页面、营销网站、产品页面、仪表盘、生成媒体素材(图片/视频/音频/音乐)、撰写转化文案、创作生成艺术或实现电影级滚动动画。

来源平台:ModelScope
来源标识:ModelScope/MiniMax-AI/frontend-dev
源文件:原始说明
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概述 安装 文档 下载

快速判断

全栈前端开发,结合了优质的UI设计、电影级动画、AI生成的媒体素材、有说服力的文案以及视觉艺术。构建完整的、视觉冲击力强的网页,使用真实的媒体、高级动态效果和引人入胜的文案。适用场景:创建登录页面、营销网站、产品页面、仪表盘、生成媒体素材(图片/视频/音频/音乐)、撰写转化文案、创作生成艺术或实现电影级滚动动画。

最后校验2026-03-25
来源平台ModelScope
安全提示
下载副本ZIP 可用

适合任务

  • 按 ModelScope 收录说明完成平台、开发或工作流任务。
  • 通过下载包离线保存 Skill 内容。
  • 结合下载量、访问量和喜欢数评估优先级。

输入与输出

输入:任务目标、上下文材料、平台信息、文件路径、约束条件或需要处理的内容。

输出:按 Skill 说明生成的文档、代码、检查结果、计划、建议或操作步骤。

示例任务

  • 使用 frontend-dev 帮我完成当前任务,并先确认必要上下文。
  • 根据 frontend-dev 的说明,列出操作步骤和风险检查点。

安装方式

  1. 下载本站提供的 Skill ZIP 并解压。
  2. 把解压后的 Skill 目录放入当前 AI 工具支持的 skills 目录。
  3. 如需在线查看原始内容,可打开 GitHub 的 SKILL.md

在线原始地址:modelscope-minimax-ai-frontend-dev/SKILL.md

风险边界

使用前请检查权限、外部依赖和要处理的数据类型。第三方平台数据、支付、部署、账号和密钥相关内容应先核对官方说明。

SKILL.md 文档介绍

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/
├── SKILL.md                      # Core skill (this file)
├── scripts/                      # Asset generation scripts
│   ├── minimax_tts.py            # Text-to-speech
│   ├── minimax_music.py          # Music generation
│   ├── minimax_video.py          # Video generation (async)
│   └── minimax_image.py          # Image generation
├── references/                   # Detailed guides (read as needed)
│   ├── minimax-cli-reference.md  # CLI flags quick reference
│   ├── asset-prompt-guide.md     # Asset prompt engineering rules
│   ├── minimax-tts-guide.md      # TTS usage & voices
│   ├── minimax-music-guide.md    # Music prompts & lyrics format
│   ├── minimax-video-guide.md    # Camera commands & models
│   ├── minimax-image-guide.md    # Ratios & batch generation
│   ├── minimax-voice-catalog.md  # All voice IDs
│   ├── motion-recipes.md         # Animation code snippets
│   ├── env-setup.md              # Environment setup
│   └── troubleshooting.md        # Common issues
├── templates/                    # Visual art templates
│   ├── viewer.html               # p5.js interactive art base
│   └── generator_template.js     # p5.js code reference
└── canvas-fonts/                 # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/
├── images/
│   ├── hero-landing-1710xxx.webp
│   ├── icon-feature-01.webp
│   └── bg-pattern.svg
├── videos/
│   ├── hero-bg-1710xxx.mp4
│   └── demo-preview.mp4
└── audio/
    ├── bgm-ambient-1710xxx.mp3
    └── tts-intro-1710xxx.mp3

Asset naming: {type}-{descriptor}-{timestamp}.{ext}

By Framework

| Framework | Asset Location | Component Location |

|-----------|---------------|-------------------|

| Pure HTML | ./assets/ | N/A (inline or ./js/) |

| React/Next.js | public/assets/ | src/components/ |

| Vue/Nuxt | public/assets/ | src/components/ |

| Svelte/SvelteKit | static/assets/ | src/lib/components/ |

| Astro | public/assets/ | src/components/ |

Pure HTML

project/
├── index.html
├── assets/
│   ├── images/
│   ├── videos/
│   └── audio/
├── css/
│   └── styles.css
└── js/
    └── main.js           # Animations (GSAP/vanilla)

React / Next.js

project/
├── public/assets/        # Static assets
├── src/
│   ├── components/
│   │   ├── ui/           # Button, Card, Input
│   │   ├── sections/     # Hero, Features, CTA
│   │   └── motion/       # RevealSection, StaggerGrid
│   ├── lib/
│   ├── styles/
│   └── app/              # Pages
└── package.json

Vue / Nuxt

project/
├── public/assets/
├── src/                  # or root for Nuxt
│   ├── components/
│   │   ├── ui/
│   │   ├── sections/
│   │   └── motion/
│   ├── composables/      # Shared logic
│   ├── pages/
│   └── assets/           # Processed assets (optional)
└── package.json

Astro

project/
├── public/assets/
├── src/
│   ├── components/       # .astro, .tsx, .vue, .svelte
│   ├── layouts/
│   ├── pages/
│   └── styles/
└── package.json

Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)

---

Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.

---

Workflow

Phase 1: Design Architecture

1. Analyze the request — determine page type and context

2. Set design dials based on page type

3. Plan layout sections and identify asset needs

Phase 2: Motion Architecture

1. Select animation tools per section (see Tool Selection Matrix)

2. Plan motion sequences following performance guardrails

Phase 3: Asset Generation

Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.

1. Parse asset requirements (type, style, spec, usage)

2. Craft optimized prompts, show to user, confirm before generating

3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally

Phase 4: Copywriting & Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).

---

1. Design Engineering

1.1 Baseline Configuration

| Dial | Default | Range |

|------|---------|-------|

| DESIGN_VARIANCE | 8 | 1=Symmetry, 10=Asymmetric |

| MOTION_INTENSITY | 6 | 1=Static, 10=Cinematic |

| VISUAL_DENSITY | 4 | 1=Airy, 10=Packed |

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.
  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.
  • Styling: Tailwind CSS. Check version in package.json — NEVER mix v3/v4 syntax.
  • ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
  • Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.
  • Layout: max-w-[1400px] mx-auto or max-w-7xl.

1.3 Design Rules

| Rule | Directive |

|------|-----------|

| Typography | Headlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards. |

| Color | Max 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette. |

| Layout | NEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts. |

| Cards | NEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing. |

| States | ALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]). |

| Forms | Label above input. Error below. gap-2 for input blocks. |

1.4 Anti-Slop Techniques

  • Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
  • Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations
  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
  • Layout Transitions: Use Framer layout and layoutId props
  • Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

| Category | Banned |

|----------|--------|

| Visual | Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors |

| Typography | Inter font, oversized H1s, Serif on dashboards |

| Layout | 3-column equal card rows, floating elements with awkward gaps |

| Components | Default shadcn/ui without customization |

1.6 Creative Arsenal

| Category | Patterns |

|----------|----------|

| Navigation | Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu |

| Layout | Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal |

| Cards | Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal |

| Scroll | Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe |

| Gallery | Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect |

| Text | Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid |

| Micro | Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur |

1.7 Bento Paradigm

  • Palette: Background #f9fafb, cards pure white with border-slate-200/50
  • Surfaces: rounded-[2.5rem], diffusion shadow
  • Typography: Geist/Satoshi, tracking-tight headers
  • Labels: Outside and below cards
  • Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation

5-Card Archetypes:

1. Intelligent List — auto-sorting with layoutId

2. Command Input — typewriter + blinking cursor

3. Live Status — breathing indicators

4. Wide Data Stream — infinite horizontal carousel

5. Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc
  • Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d
  • Fonts: Poppins (headings), Lora (body)

---

2. Motion Engine

2.1 Tool Selection Matrix

| Need | Tool |

|------|------|

| UI enter/exit/layout | Framer MotionAnimatePresence, layoutId, springs |

| Scroll storytelling (pin, scrub) | GSAP + ScrollTrigger — frame-accurate control |

| Looping icons | Lottie — lazy-load (~50KB) |

| 3D/WebGL | Three.js / R3F — isolated <Canvas>, own "use client" boundary |

| Hover/focus states | CSS only — zero JS cost |

| Native scroll-driven | CSSanimation-timeline: scroll() |

Conflict Rules [MANDATORY]:

  • NEVER mix GSAP + Framer Motion in same component
  • R3F MUST live in isolated Canvas wrapper
  • ALWAYS lazy-load Lottie, GSAP, Three.js

2.2 Intensity Scale

| Level | Techniques |

|-------|------------|

| 1-2 Subtle | CSS transitions only, 150-300ms |

| 3-4 Smooth | CSS keyframes + Framer animate, stagger ≤3 items |

| 5-6 Fluid | whileInView, magnetic hover, parallax tilt |

| 7-8 Cinematic | GSAP ScrollTrigger, pinned sections, horizontal hijack |

| 9-10 Immersive | Full scroll sequences, Three.js particles, WebGL shaders |

2.3 Animation Recipes

See references/motion-recipes.md for full code. Summary:

| Recipe | Tool | Use For |

|--------|------|---------|

| Scroll Reveal | Framer | Fade+slide on viewport entry |

| Stagger Grid | Framer | Sequential list animations |

| Pinned Timeline | GSAP | Horizontal scroll with pinning |

| Tilt Card | Framer | Mouse-tracking 3D perspective |

| Magnetic Button | Framer | Cursor-attracted buttons |

| Text Scramble | Vanilla | Matrix-style decode effect |

| SVG Path Draw | CSS | Scroll-linked path animation |

| Horizontal Scroll | GSAP | Vertical-to-horizontal hijack |

| Particle Background | R3F | Decorative WebGL particles |

| Layout Morph | Framer | Card-to-modal expansion |

2.4 Performance Rules

GPU-only properties (ONLY animate these): transform, opacity, filter, clip-path

NEVER animate: width, height, top, left, margin, padding, font-size — if you need these effects, use transform: scale() or clip-path instead.

Isolation:

  • Perpetual animations MUST be in React.memo leaf components
  • will-change: transform ONLY during animation
  • contain: layout style paint on heavy containers

Mobile:

  • ALWAYS respect prefers-reduced-motion
  • ALWAYS disable parallax/3D on pointer: coarse
  • Cap particles: desktop 800, tablet 300, mobile 100
  • Disable GSAP pin on mobile < 768px

Cleanup: Every useEffect with GSAP/observers MUST return () => ctx.revert()

2.5 Springs & Easings

| Feel | Framer Config |

|------|---------------|

| Snappy | stiffness: 300, damping: 30 |

| Smooth | stiffness: 150, damping: 20 |

| Bouncy | stiffness: 100, damping: 10 |

| Heavy | stiffness: 60, damping: 20 |

| CSS Easing | Value |

|------------|-------|

| Smooth decel | cubic-bezier(0.16, 1, 0.3, 1) |

| Smooth accel | cubic-bezier(0.7, 0, 0.84, 0) |

| Elastic | cubic-bezier(0.34, 1.56, 0.64, 1) |

2.6 Accessibility

  • ALWAYS wrap motion in prefers-reduced-motion check
  • NEVER flash content > 3 times/second (seizure risk)
  • ALWAYS provide visible focus rings (use outline not box-shadow)
  • ALWAYS add aria-live="polite" for dynamically revealed content
  • ALWAYS include pause button for auto-playing animations

2.7 Dependencies

npm install framer-motion           # UI (keep at top level)
npm install gsap                    # Scroll (lazy-load)
npm install lottie-react            # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei  # 3D (lazy-load)

---

3. Asset Generation

3.1 Scripts

| Type | Script | Pattern |

|------|--------|---------|

| TTS | scripts/minimax_tts.py | Sync |

| Music | scripts/minimax_music.py | Sync |

| Video | scripts/minimax_video.py | Async (create → poll → download) |

| Image | scripts/minimax_image.py | Sync |

Env: MINIMAX_API_KEY (required).

3.2 Workflow

1. Parse: type, quantity, style, spec, usage

2. Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.

3. Execute: Show prompt to user, MUST confirm before generating, then run script

4. Save: <project>/public/assets/{images,videos,audio}/ as {type}-{descriptor}-{timestamp}.{ext}MUST save locally

5. Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize

6. Deliver: File path + code snippet + CSS suggestion

3.3 Preset Shortcuts

| Shortcut | Spec |

|----------|------|

| hero | 16:9, cinematic, text-safe |

| thumb | 1:1, centered subject |

| icon | 1:1, flat, clean background |

| avatar | 1:1, portrait, circular crop ready |

| banner | 21:9, OG/social |

| bg-video | 768P, 6s, [Static shot] |

| video-hd | 1080P, 6s |

| bgm | 30s, no vocals, loopable |

| tts | MiniMax HD, MP3 |

3.4 Reference

  • references/minimax-cli-reference.md — CLI flags
  • references/asset-prompt-guide.md — Prompt rules
  • references/minimax-voice-catalog.md — Voice IDs
  • references/minimax-tts-guide.md — TTS usage
  • references/minimax-music-guide.md — Music generation (prompts, lyrics, structure tags)
  • references/minimax-video-guide.md — Camera commands
  • references/minimax-image-guide.md — Ratios, batch

---

4. Copywriting

4.1 Core Job

1. Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action

4.2 Frameworks

AIDA (landing pages, emails):

ATTENTION:  Bold headline (promise or pain)
INTEREST:   Elaborate problem ("yes, that's me")
DESIRE:     Show transformation
ACTION:     Clear CTA

PAS (pain-driven products):

PROBLEM:    State clearly
AGITATE:    Make urgent
SOLUTION:   Your product

FAB (product differentiation):

FEATURE:    What it does
ADVANTAGE:  Why it matters
BENEFIT:    What customer gains

4.3 Headlines

| Formula | Example |

|---------|---------|

| Promise | "Double open rates in 30 days" |

| Question | "Still wasting 10 hours/week?" |

| How-To | "How to automate your pipeline" |

| Number | "7 mistakes killing conversions" |

| Negative | "Stop losing leads" |

| Curiosity | "The one change that tripled bookings" |

| Transformation | "From 50 to 500 leads" |

Be specific. Lead with outcome, not method.

4.4 CTAs

Bad: Submit, Click here, Learn more

Good: "Start my free trial", "Get the template now", "Book my strategy call"

Formula: [Action Verb] + [What They Get] + [Urgency/Ease]

Place: above fold, after value, multiple on long pages.

4.5 Emotional Triggers

| Trigger | Example |

|---------|---------|

| FOMO | "Only 3 spots left" |

| Fear of loss | "Every day without this, you're losing $X" |

| Status | "Join 10,000+ top agencies" |

| Ease | "Set it up once. Forget forever." |

| Frustration | "Tired of tools that deliver nothing?" |

| Hope | "Yes, you CAN hit $10K MRR" |

4.6 Objection Handling

| Objection | Response |

|-----------|----------|

| Too expensive | Show ROI: "Pays for itself in 2 weeks" |

| Won't work for me | Social proof from similar customer |

| No time | "Setup takes 10 minutes" |

| What if it fails | "30-day money-back guarantee" |

| Need to think | Urgency/scarcity |

Place in FAQ, testimonials, near CTA.

4.7 Proof Types

Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications

---

5. Visual Art

Philosophy-first workflow. Two output modes.

5.1 Output Modes

| Mode | Output | When |

|------|--------|------|

| Static | PDF/PNG | Posters, print, design assets |

| Interactive | HTML (p5.js) | Generative art, explorable variations |

5.2 Workflow

Step 1: Philosophy Creation

Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:

  • Static: space, form, color, scale, rhythm, hierarchy
  • Interactive: computation, emergence, noise, parametric variation

Step 2: Conceptual Seed

Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.

Step 3: Creation

Static Mode:

  • Single page, highly visual, design-forward
  • Repeating patterns, perfect shapes
  • Sparse typography from canvas-fonts/
  • Nothing overlaps, proper margins
  • Output: .pdf or .png + philosophy .md

Interactive Mode:

1. Read templates/viewer.html first

2. Keep FIXED sections (header, sidebar, seed controls)

3. Replace VARIABLE sections (algorithm, parameters)

4. Seeded randomness: randomSeed(seed); noiseSeed(seed);

5. Output: single self-contained HTML

Step 4: Refinement

Refine, don't add. Make it crisp. Polish into masterpiece.

---

Quality Gates

Design:

  • [ ] Mobile layout collapse (w-full, px-4) for high-variance designs
  • [ ] min-h-[100dvh] not h-screen
  • [ ] Empty, loading, error states provided
  • [ ] Cards omitted where spacing suffices

Motion:

  • [ ] Correct tool per selection matrix
  • [ ] No GSAP + Framer mixed in same component
  • [ ] All useEffect have cleanup returns
  • [ ] prefers-reduced-motion respected
  • [ ] Perpetual animations in React.memo leaf components
  • [ ] Only GPU properties animated
  • [ ] Heavy libraries lazy-loaded

General:

  • [ ] Dependencies verified in package.json
  • [ ] No placeholder URLs — grep the output for unsplash, picsum, placeholder, placehold, via.placeholder, lorem.space, dummyimage. If ANY found, STOP and replace with generated assets before delivering.
  • [ ] All media assets exist as local files in the project's assets directory
  • [ ] Asset prompts confirmed with user before generation

---

*React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.*

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